The draft (paperless and wireframe) is key for a good understanding of the basic scenarios, flows, and screen content's structure.
I interviewed the Head of Products a few times. From our conversations, I got a better understanding of the company’s business needs.
They were subjective and complex talks, and the feedback I got was essential for making improvements.
The Payment's components were designed using Figma's Auto Layout and Variant as tools.
The UI high-fidelity screens are in Figma:
• From Zeplin where it's also possible to see all the UI specs and download the assets, very very useful for devs:
• Focus on the main task at hand